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Summons

From Granblue Fantasy Relink Wiki

Summons are legendary beings capable of being called during battle to provide assistance. From mere cats, to primal beasts like Furycane, to the Astral Lucilius, there are a great number of entities to summon. Summons will also provide passive, in-combat bonuses such as Traits.

Up to four Summons can be equipped per party and they can be brought to any quest with a "Summons Allowed" indicator. This applies to most Chaos difficulty quests. Summons can also be brought into the Conflux.

Calling a Summon

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A summon can be called once the required amount of summons gauge is filled. The summons gauge is shared by the entire party and is split into three segments. Using a summon consumes segments, and each summon has its own cost. Actions such as link attacks and Skybound Arts fill the summons gauge. Using a summon will also reduce the cost of the next summon.

All summons provide one Trait and additional Equip Bonus. When equipped, these stats are applied to all characters in your party. The stats from your summons will take effect even in multiplayer and also for Backup Characters you delegate.

Bonus Min. Value Max. Value
Attack Power Up +200 +3000
Health Up +200 +5000
Critical Hit Rate Up +2% +30%
Stun Power Up +2 +20
Skill Damage Up +2% +30%
Skybound Art Damage Up +2% +30%
Chain Burst Damage Up +5% +100%
Normal Attack Damage Cap Up +5% +100%
Skill Damage Cap Up +5% +100%
Skybound Art Damage Cap Up +5% +100%
Healing Cap Up +5% +75%
Icon Name Cost Type Element CallTier 1
Tier 2
Tier 3
Notes
Lucilius 3 Damage Plain Landing attacks fills a special gauge. When the gauge is at max, press [Link Attack] to cleave foes in twain.
Beelzebub 3 Damage Plain Landing a perfectly timed combo finisher triggers a powerful follow-up finisher. Press [Unique Attack] to perform a rush attack that deals a high amount of stun.
Rolan 3 Damage Light Landing combo finishers fills a special gauge. When the gauge is at max, press [Link Attack] to generate a field that grants Invincibility.
Cruel Overseer 2 Damage Water Hurls itself at foes and performs a slash attack. 2 underlings then add to the pain.
Scarlet-Shell Butcher 2 Damage Fire Hurls itself at foes and performs a slash attack. 3 underlings then add to the pain.
Timber Wolf 1 Damage Earth Pounces at foes as a pack.
Hornbird 1 Damage Fire Bombs foes with explosive barrels.
Quakadile 2 Damage Earth Curls up into a rolling wrecking ball. Hold [Attack] to deal more hits by slowing down and spinning faster.
Blizzadile 2 Damage Water Curls up into a rolling wrecking ball. Hold [Attack] to deal more hits by slowing down and spinning faster.
Infernadile 2 Damage Fire Curls up into a rolling wrecking ball. Hold [Attack] to deal more hits by slowing down and spinning faster.
Silverslime 1 Damage Dark Silverslime plops down and draws in foes for King Silverslime to squash. You earn rupies based on the damage dealt by the king.
Goldslime 2 Damage Light Goldslime plops down and draws in foes for 2 King Goldslimes to squash. You earn rupies based on the damage dealt by the kings.
Flame Gyre 1 Damage Fire Hurtles at foes and explodes, leaving behind a throwable core that inflicts Burn.
Aqua Gyre 1 Damage Water Hurtles at foes and explodes, leaving behind a throwable core that inflicts Glaciate.
Light Gyre 1 Damage Light Hurtles at foes and explodes, leaving behind a throwable core that casts Dispel.
Dark Gyre 1 Damage Dark Hurtles at foes and explodes, leaving behind a throwable core that inflicts Slow.
Rock Golem 2 Damage Earth Pummels foes with savage punches. Each successful hit deals more damage.
Ruby Golem 2 Damage Fire Smashes into foes with a brutal dash punch. Each successful hit deals more damage.
Griffin 2 Damage Wind Whips up fierce tornados with a flap of its wings.
Obsidian Raptor 3 Damage Earth Whips up tornados that trap foes on hit and deal continuous damage.
Behemoth 3 Damage Dark Goes on a berserk rampage, and each successful hit deals more damage. Unleashes an AOE finisher when summoning ends.
Ancient Dragon 2 Damage Plain Spits out giant balls of fire.
Vrazarek Firewyrm 3 Damage Fire Blasts a stream of flame.
Wilinus Icewyrm 3 Damage Water Blasts a beam of frost.
Corvell Earthwyrm 3 Damage Earth Unleashes a conical blast of earth.
Elusious Windwyrm 3 Damage Wind Unleashes a rapid barrage of gales.
Radis Whitewyrm 3 Damage Light Sweeps the battlefield with a beam of lightning.
Evyl Blackwyrm 3 Damage Dark Unleashes a beam of concentrated dark energy.
Lurker in the Dark 3 Damage Dark Unleashes a beam of concentrated dark energy.
Can't be converted to MSP.
Mechanized Executioner 2 Damage Plain Eviscerates foes with its condemnation saw. It expels a wide EM field when summoning ends.
Ballistic Ballista 2 Damage Plain Mows down foes with a gatling gun. Whenever it deals enough damage, it fires a laser blast.
Lilith 3 Damage Dark Fires beams of magic. Landing attacks fills a special gauge. When the gauge is at max, press [Link Attack] to unleash a devastating blast.
Pyet-A 3 Damage Plain Slices through foes in a straight line. Unleashes an AOE diving slam when summoning ends.
Vulkan Bolla 3 Damage Fire Heaves orbs of elemental fire where aimed. Press [Attack] to attack foes within reach and inflict Burn. Grants Burn Immunity to the entire party.
Vulkan Bolla Nihilla 3 Damage Plain Heaves orbs of elemental darkness where aimed. Press [Attack] to attack foes within reach and inflict DEF↓.
Furycane 3 Damage Wind Performs a combo of slashes and tornados. Press [Attack] during a rush attack to shift into combo attacks. Grants Rooted to the entire party.
Furycane Nihilla 3 Damage Plain Performs a combo of slashes and tornados that inflict ATK↓ on foes. Press [Attack] during a rush attack to shift into combo attacks.
Managarmr 3 Damage Water Grants Frostbite/Glaciate Immunity to the entire party, and tramples foes. Unleashes a blizzard that inflicts Glaciate when summoning ends.
Managarmr Nihilla 3 Damage Plain Tramples foes and inflicts Stun Resistance↓ to foes on hit. Unleashes a blizzard that inflicts Glaciate when summoning ends.
Albacore 2 Damage Dark Plunges headfirst into foes. Deals more damage to foes in Overdrive.
Wee Pincer 3 Damage Water Continuously damages foes within the drop zone based on the number of wee pincers rescued.
Goblin Soldier 1 Debuff Earth Tackles foes and performs a slash attack. 2 underlings then add to the pain. Slash attack inflicts Stackable DEF↓ on hit.
Goblin Gladiator 1 Debuff Wind Tackles foes and performs a slash attack. 3 underlings then add to the pain. Slash attack inflicts Stackable DEF↓ on hit.
Goblin Warrior 2 Debuff Earth Jumps into the air and then flattens foes with its shield. Inflicts Stun Resistance↓.
Storm-Mane Gatekeeper 2 Debuff Water Performs spin slashes that inflict Stun Resistance↓.
Blood-Dyed Rakshasa 3 Debuff Fire Performs mighty spin slashes that inflict Stun Resistance↓.
Gerasene 2 Debuff Dark Draws foes' hostility before slamming down its giant axe. If it takes a hit while channeling ire, its retaliation slash inflicts Slow and Poison.
Scarmiglione 2 Debuff Water Draws foes' hostility before slamming down its giant axe. If it takes a hit while channeling enmity, its retaliation slash inflicts Glaciate.
Wyvern 1 Debuff Fire Spews fire while flying. Landing a certain number of hits inflicts Burn.
Elder Wyvern 2 Debuff Wind Breathes blistering fire on command. Landing a certain amount of hits inflicts Burn.
Cyaegha 1 Debuff Water Shoots a constant, icy glare that inflicts Glaciate on foes that take enough hits.
Silent Watcher 1 Debuff Earth Shoots a constant, blinding glare that inflicts Paralysis on foes that take enough hits.
Ahriman 1 Debuff Dark Shoots a constant, dark glare that inflicts DEF↓ on foes that take enough hits.
Nazarbonju 2 Debuff Water Shoots a constant beam of ice that inflicts Glaciate on foes that take enough hits.
Fire Spirit 1 Debuff Fire Hurtles at foes and drills into them. Upon dealing consecutive hits, it inflicts Burn.
Water Spirit 1 Debuff Water Hurtles at foes and drills into them. Upon dealing consecutive hits, it inflicts Glaciate.
Droita Mother 1 Debuff Light Hovers around with an electrifying EM field. Hold [Attack] to expand the field and deal more hits. Foes caught in the field long enough are inflicted with Paralysis.
Droita Mother (Assault) 2 Debuff Dark Attacks with an EM field. Tap repeatedly to expand the field. Foes caught in the field long enough are inflicted with Paralysis.
Ennugi 3 Debuff Wind Goes on a berserk rampage. Attacks inflict Slow, and each successful hit deals more damage. Unleashes an AOE finisher when summoning ends.
Cyaegha 1 Debuff Water Shoots a constant, icy glare that inflicts Glaciate on foes that take enough hits.
Cobra 1 Debuff Earth Slithers forth to strike foes with Poison.
Sand Reaper 2 Debuff Light Slithers forth in the blink of an eye to strike foes with Poison.
Ominous Form 1 Debuff Dark Press [Attack] to perform combo attacks. Attacks inflict Slow on hit.
Referee 3 Debuff Plain Deals stun to nearby foes.
Hope-Filled Skydwellers 2 Support Plain Restores 20% of the entire party's HP and gifts 1 extra green potion, mega potion, and blue potion.
Restores ??% of the entire party's HP and gifts 1 extra green potion, mega potion, and blue potion.
Restores 60% of the entire party's HP and gifts 1 extra green potion, mega potion, and blue potion.
True Believers 2 Support Plain Restores 60% of the entire party's HP and gifts 1 extra revival potion.
Restores 80% of the entire party's HP and gifts 1 extra revival potion.
Restores 100% of the entire party's HP and gifts 1 extra revival potion.
Folcan Defense Corps 1 Support Plain Grants Regen to the entire party.
Silver Wolf Corps 1 Support Plain Grants Jammed to the entire party.
Family Zathba 1 Support Plain Grants Stout Heart to the entire party.
Seedhollow Guardians 1 Support Plain Grants Debuff Immunity to the entire party.
Sword Veil Fellowship 1 Support Plain Grants Supplementary DMG to the entire party.
Mellose Clan 3 Support Plain Restores ??% of the critical gauge.
Restores 8% of the critical gauge.
Restores 10% of the critical gauge.
Crew Alliance Rafale 2 Support Plain Grants 10% link level.
Grants ??% link level.
Grants 20% link level.
Cat 2 Support Plain Grants cumulative effects to the party based on how many cats come out to say hello.
  • 1 cat: DMG↑ (15%)
  • 2 cats: DMG cap↑ (15%)
  • 3 cats: Skill DMG↑ (15%)
Wheel of Fate 1 Support Plain Grants Shield to the entire party.
Shield strength is decided by fate's needle. Green: ??? / Blue: ??? / Red: ??? / Gold: ??? and grants Invincibility.
Grants Shield to the entire party.
Shield strength is decided by fate's needle. Green: 20000 / Blue: 30000 / Red: 50000 / Gold: 75000 and grants Invincibility.
Grants Shield to the entire party.
Shield strength is decided by fate's needle. Green: 30000 / Blue: 50000 / Red: 75000 / Gold: 99999 and grants Invincibility.