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Io

From Granblue Fantasy Relink Wiki
Io
Status
Base HP
3156
Base Atk
666
Crit. Hit Rate
5%
Stun Power
80
Support Skills
Enchanted
Stargaze is chargeable up to 4 times based on how many Mystic Vortex orbs Io has. Landing a fully charged primary spell grants an orb.
Quick Cast
Greatly increases Stargaze's charge speed when charged immediately after gaining a Mystic Vortex orb.
Skills
Healing Winds
Casts a circle that restores allies' HP over time. Hold while casting to aim the circle.
Lightning
Casts a circle of lightning that inflicts Paralysis. Hold while casting to aim the circle. Gain a Mystic Vortex orb on cast.
Freeze
Casts a water-element spell that inflicts ATK↓ (10%) while jumping backwards. Gain a Mystic Vortex orb on cast.
Gravity Well
Casts a water-element spell that deals constant damage. Hold while casting to aim the spell. Gain a Mystic Vortex orb on cast.
Fire
Burns nearby foes before shooting a fireball that inflicts DEF↓ (10%). Gain a Mystic Vortex orb on cast.
Concentration
Casts a circle that grants Debuff Immunity, Stout Heart, and Focused to Io. Spells cast while in the circle give more Mystic Vortex orbs.
Flowery Seven
Casts 7 magic bombs on a targeted area. Hold while casting to charge and aim the spell. Enhances charge speed boosts granted by Focused and Quick Cast.
Mystic Vortex
Instantly maxes out Io's Mystic Vortex orbs.
Weapons
Little Witch Scepter
Defender
HP
2575
ATK
2003
Boosts base HP+4600. Boosts defenseMax +35% based on how low your health is.
Gambanteinn
Ascension Weapon
HP
3058
ATK
4013
Raises the trait levels+1 of all equipped sigils. Boosts attack+160 power. Boost base health+2600. Raises the damage limit+15% of attacks.
Tupsimati
Executioner
HP
1370
ATK
3320
Boosts damage+46% against weak points and attacks from behind. Deal more damage+140% to foes in Break.
Colossus Cane Omega
Stinger
HP
1542
ATK
2299
Boosts critical hit rate+29%. Boosts damage dealt+35% by critical hits.
Zhezl
Stunner
HP
2059
ATK
2660
Boosts stun power+60. Boosts link attacks+70% DMG, Skybound Arts+35% DMG, and chain bursts+14% ~> +35% DMG. Also boosts the amount of link level gained+35%.
Caduceus
Terminus Weapon
HP
99
ATK
6085
Automatically recover health over time2% of Max HP. Increases attack power+50% and damage cap+100% when maximum health is less than or equal to 45,000.
Unique Sigils
Trait Description Effect
Mage's Aspiration Shortens Stargaze's charge time. Charge Time -30%
Mage's Savvy Boosts Stargaze's damage cap when Quick Cast is triggered. DMG Cap +50%
Mage's Warpath Performing a fully charged Stargaze with max orbs grants DMG↑ to Io and a chance that orbs won't be consumed. If orbs weren't consumed, she gains Focused. DMG↑ (15%) for 15 sec.
50% chance Mystic Vortex orbs won't be consumed.
Master Traits
Stargaze V has reduced DMG specs. Landing Stargaze V while inside Concentration's AoE grants a lvl of Superstar to Io (max lvl 2). While in effect, it modifies Stargaze V.
No Superstar: ATK -10% / DMG Cap -10%
Superstar lvl 1: Normal DMG Specs
Superstar lvl 2: ATK 30% / DMG Cap +30%
Whenever Io gains a lvl of Superstar, Concentration's AoE duration extends by 50%. In exchange, the AoE inflicts her with DEF↓ (10%) instead of granting Stout Heart.
Superstar's max lvl is now 3.
At lvl 3, while inside Concentration's AoE, Stargaze V gains ATK +150% and DMG Cap +150%.
When Io leaves the AoE, it'll dispel after a short time.
Io's skills gain ATK +10% and DMG Cap +20%.
Landing Freeze or Fire inflicts Magic Chain, then landing the other spell consumes Magic Chain, triggering a chain reaction.
Freeze + Fire: Deals big AoE damage
Landing Lightning also inflicts or consumes Magic Chain. In addition, Lightning's cooldown is greatly shortened but no longer inflicts Paralysis.
Fire + Lightning: Inflicts ATK↓ (20%) / DEF↓ (20%)
Freeze + Lightning: Conjures a circle that inflicts Burn
Landing Stargaze V shortens Flowery Seven's cooldown by 10%.
When fully charged, Flowery Seven gains ATK +30% and DMG Cap +100%. In exchange, it takes longer to charge.
When fully charged, Flowery Seven deals progressively greater damage with each hit.
First hit: ATK +10% / DMG Cap +70%
Second hit: ATK +5% and DMG Cap +50% per hit