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Traits

From Granblue Fantasy Relink Wiki
(Redirected from Basic Stats-type Trait)

Traits grant various bonuses that enhance a character's combat capabilities. While most are available on Sigils, Wrightstones, Summons and Weapons, there are some that are only available on weapons.

Trait Effect Min. T. Lvl Max. T. Lvl Min. Value Max. Value

ATK
Boosts attack power. 1 45 ATK +4 ATK +2000

HP
Boosts base health. 1 50 HP +200 HP +10000

Critical Hit Rate
Boosts critical hit rate. 1 45 Critical Hit Rate +5% Critical Hit Rate +50%

Stun Power
Boosts stun power. 1 45 Stun Power +5 Stun Power +100
Trait Effect Min. T. Lvl Max. T. Lvl Min. Value Max. Value

Enmity
Boosts attack based on how low your health is. 1 30 Boosts ATK by a max of 10% Boosts ATK by a max of 100%

Celestial Nyx
Boosts attack attack power and damage cap when health is below a certain threshold. 1 15 While at 25% HP or less:
ATK +16% / DMG Cap +50%
While at 25% HP or less:
ATK +30% / DMG Cap +120%

Stamina
Boosts attack based on how high your health is. 1 30 Boosts ATK by a max of +8% (At 100% HP)
Boosts ATK by at least +1.2% (At 25% HP)
Boosts ATK by a max of +70% (At 100% HP)
Boosts ATK by at least +10.5% (At 25% HP)

Celestial Lumen
Boosts attack power and damage cap when health is above a certain threshold. 1 15 While at 75% HP or more:
ATK +6% / DMG Cap +2%
While at 75% HP or more:
ATK +20% / DMG Cap +70%

Critical Hit DMG
Boosts damage dealt by critical hits. 1 30 DMG Dealt +5% DMG Dealt +50%

Weak Point DMG
Boosts damage against weak points and attacks from behind. 1 45 DMG Dealt to weak points +4%
Back Attack DMG +4%
DMG Dealt to weak points +70%
Back Attack DMG +70%

Tyranny
Reduces maximum base health in exchange for a boost to attack. 1 30 ATK +5%
Max HP -20%
ATK +50%
Max HP -20%

Celestial Terra
Reduces maximum base health in exchange for a boost to damage cap. 1 15 DMG Cap +1%
Max HP -30%
DMG Cap +70%
Max HP -30%

Life on the Line
Boosts your attack power, but healing from allies won't restore your health. 1 30 ATK +5%
Healing from allies has no effect
ATK +50%
Healing from allies has no effect

Celestial Ventus
Deal more damage to foes, but healing from allies won't restore your health. 1 15 DMG Dealt +1%
Healing from allies has no effect
DMG Dealt +10%
Healing from allies has no effect

DMG Cap
Raises the damage limit of attacks. 1 65 [Attack] / [Unique Attack] DMG cap +3%
Skill DMG cap +3%
SBA DMG cap +3%
[Attack] / [Unique Attack] DMG cap +250%
Skill DMG cap +250%
SBA DMG cap +250%

Skilled Assault
Boosts the power of damage skills. 1 30 DMG Dealt +10% DMG Dealt +100%

Linked Together
Boosts link attacks, Skybound Arts, and chain bursts.
Also boosts the amount of link level gained.
1 30 Link Lvl Gain +5%
Chain Burst DMG +2%–5%
Link Attack DMG +10% / SBA DMG +5%
Link Lvl Gain +50%
Chain Burst DMG +20%–50%
Link Attack DMG +100% / SBA DMG +50%

Combo Booster
Gradually boosts damage of each successive hit.
Effect resets if the next hit isn't made in time.
1 30 Boosts DMG Dealt by a max of +10% Boosts DMG Dealt by a max of +100%

Supplementary DMG
Grants a certain chance for normal attacks and damage skills to deal supplementary damage. 1 45 12% chance to trigger Supplementary DMG 100% chance to trigger Supplementary DMG

Berserker Echo
This Supplementary DMG effect has a unique trigger rate and increases with higher base ATK.
When multiple Supplementary DMG effects trigger, damage is displayed as a sum.
15 Deal 20% Supplementary DMG as follows:
100% chance to trigger when ATK is 25000 or more
0% chance to trigger when ATK is 20000 or less

Spartan Echo
This Supplementary DMG effect has a unique trigger rate and increases with higher base HP.
When multiple Supplementary DMG effects trigger, damage is displayed as a sum.
15 Deal 20% Supplementary DMG as follows:
100% chance to trigger when HP is 80000 or more
0% chance to trigger when HP is 50000 or less

Combo Finisher DMG
Boosts the power of combo finishers. 1 30 DMG Dealt +5% DMG Dealt +50%

Charged Attack DMG
Boosts the power of charged attacks. 1 30 DMG Dealt +5% DMG Dealt +50%

Lucky Charge
Boosts the critical hit rate of charged attacks. 1 20 Critical Hit Rate +6% Critical Hit Rate +60%

Quick Charge
Charged attacks charge faster. Boosts attack power. 1 30 Charge Time -3%
ATK +2%
Charge Time -30%
ATK +20%

Concentrated Fire
Boosts the power of ranged attacks. 1 30 DMG Dealt +5% DMG Dealt +50%

Throw DMG
Boosts the power of thrown objects. 1 30 DMG Dealt +10% DMG Dealt +100%

Injury to Insult
Deal more damage to foes inflicted with status ailments. 1 30 DMG Dealt +5% DMG Dealt +30%

Overdrive Assassin
Deal more damage to foes in Overdrive. 1 30 DMG Dealt +10% DMG Dealt +100%

Celestial Incendo
Boosts damage cap against a foe in Overdrive. 1 15 DMG Cap +10% DMG Cap +50%

Break Assassin
Deal more damage to foes in Break. 1 30 DMG Dealt +20% DMG Dealt +200%

Celestial Aqua
Boosts the damage dealt to foes in Break, including link time attacks and chain bursts. 1 15 DMG Dealt +1% DMG Dealt +15%

Fatebreaker
Boosts attack, defense, and damage cap when participating in Fatebreaker-grade quests. 1 15 ATK +10% / DEF +1% / DMG Cap +10% ATK +50% / DEF +5% / DMG Cap +50%

Head Start
Boosts attack power for the first 3 minutes of a quest.
Applies to quests and fate episodes only.
1 30 ATK +16% ATK +60%

Power Hungry
Reduces health at the start of battle in exchange for a big boost to attack power. 1 30 Lose 50% of max HP
ATK +1%
Lose 50% of max HP
ATK +30%

Guard Payback
Boosts the amount of stun dealt back at foes after a perfect guard and temporarily boosts attack power. 1 30 Stun Gauge Fill +10%
ATK +5%
Stun Gauge Fill +100%
ATK +50%

Dodge Payback
Extends Invincibility after a perfect dodge and temporarily boosts attack power. 1 30 Invincibility +1 sec.
ATK +5%
Invincibility +3 sec.
ATK +30%

Super Ultimate Perfect Dodge
Shortens perfect dodge timing window but greatly boosts DMG Cap during Invincibility from a perfect dodge (player only).
Doesn't stack with Flight over Fight or Improved Dodge.
15 DMG Cap +50% during Invincibility from a perfect dodge

Less Is More
Boosts attack power the less skills are assigned. 1 30 ATK +1% when 3 skills assigned, ATK +2% when 2 skills assigned
ATK +3% when 1 skill assigned, ATK +4% when 0 skills assigned
ATK +30% when 3 skills assigned, ATK +60% when 2 skills assigned
ATK +90% when 1 skill assigned, ATK +120% when 0 skills assigned

Berserker
Boosts attack power but disables dodging and guarding. 1 30 ATK +36% ATK +80%

Glass Cannon
Boosts attack power and damage cap, but every hit taken inflicts you with Dizzy. 1 30 ATK +2%
DMG Cap +2%
ATK +50%
DMG Cap +50%

Roll of the Die
Grants a chance for normal attacks to deal 1x-4x damage.
The 4x multiplier ignores damage cap for a max of 999,999 damage. Otherwise attacks only deal 1 damage.
15 Chance to amplify DMG

War Elemental
All attacks count as the superior element. 15 All attacks count as the superior element
Trait Effect Min. T. Lvl Max. T. Lvl Min. Value Max. Value

Aegis
Raises maximum health in proportion to your current maximum health. 1 45 HP +5% HP +80%

Greater Aegis
Greatly raises maximum health in proportion to your current maximum health. 1 30 Max HP +10% Max HP +80%

Garrison
Boosts defense based on how low your health is. 1 45 Boosts DEF by a max of +4% Boosts DEF by a max of +70%

Stronghold
Boosts defense the higher your remaining health is. 1 30 Boosts DEF by a max of +5% (At 100% HP)
Boosts DEF by at least +0.7% (At 25% HP)
Boosts DEF by a max of +30% (At 100% HP)
Boosts DEF by at least +4.5% (At 25% HP)

Steel Nerves
Take less damage while Stout Heart is active. 1 15 DMG Taken -1% DMG Taken -15%

Improved Guard
Makes your guard harder to break. 1 30 Guard Break Resistance +5% Guard Break Resistance +50%

Improved Dodge
Extends the window for foe attacks to miss during a dodge.
Allows you to perform more dodges in a row.
11 15 Dodge Count +1 Dodge Count +4
Enhanced dodging ability

Precise Resilience
Temporarily boosts defense and restores a small bit of health after a perfect guard. 1 30 DEF +5%
Recover 3.5% of max HP
DEF +30%
Recover 15% of max HP

Nimble Defense
Extends Invincibility after a perfect dodge.
Temporarily boosts defense and restores a small bit of health.
1 30 Invincibility +1 sec.
DEF +3% / Recover 1.5% of max HP
Invincibility +3 sec.
DEF +20% / Recover 10% of max HP

Untouchable
Extends the range of ground dodges. 15 Dodge farther while on the ground

Flight over Fight
[Dodge Button] dodges are always perfect dodges but inflicts DMG↓ to you upon triggering. 15 DMG↓ (50%) for 6 sec.

Firm Stance
Reduces the effect of being pulled in or repelled by physical forces. 1 30 Movement Restriction -10% Movement Penalty Immunity

Dizzy Resistance
Recover faster from Dizzy. 1 30 Effect Duration -10% Dizzy Immunity

Glaciate Resistance
Recover faster from Frostbite and Glaciate. 1 30 Effect Duration -10% Frostbite/Glaciate Immunity

Held Under Resistance
Recover faster from Held Under. 1 30 Effect Duration -10% Held Under Immunity

Sandtomb Resistance
Recover faster from Sandtomb. 1 30 Effect Duration -10% Sandtomb Immunity

Poison Resistance
Reduces the amount of damage inflicted by Poison. 1 30 DMG Taken -10% Poison Immunity

Slow Resistance
Recover faster from Slow. 1 30 Effect Duration -10% Slow Immunity

Burn Resistance
Reduces the amount of damage inflicted by Burn. 1 30 DMG Taken -10% Burn Immunity

Paralysis Resistance
Recover faster from Paralysis. 1 30 Effect Duration -10% Slow Immunity

Blight Resistance
Reduces the amount of damage inflicted by Burn. 1 30 DMG Taken -10% Blight Immunity

Skill Sealed Resistance
Recover faster from Skill Sealed. 1 30 Effect Duration -10% Skill Sealed Immunity

SBA Sealed Resistance
Recover faster from Skill Sealed. 1 30 Effect Duration -10% SBA Sealed Immunity

Darkflame Resistance
Recover faster from Darkflame. 1 30 Effect Duration -10% Darkflame Immunity

ATK Down Resistance
Recover faster from ATK↓. 1 30 Effect Duration -10% ATK↓ Immunity

DEF Down Resistance
Recover faster from DEF↓. 1 30 Effect Duration -10% DEF↓ Immunity

Natural Defenses
Reduces the severity of all status ailments received. 15 DMG Taken from Debuffs -30%
Debuff Duration -30%
Movement Restriction -30%
Trait Effect Min. T. Lvl Max. T. Lvl Min. Value Max. Value

Improved Healing
Raises the healing cap and healing amount of healing skills. 1 30 Healing Amount +5%
Healing Cap +5%
Healing Amount +50%
Healing Cap +50%

Regen
Automatically recover health over time. 1 45 Recover 0.2% of max HP Recover 5% of max HP

Divergence
Automatically recover health over time.
Also grants a certain chance to instantly recover from 1 debuff.
1 15 Recover 0.6% of max HP over time
1% chance to instantly recover from 1 debuff
Recover 2% of max HP over time
15% chance to instantly recover from 1 debuff

Drain
Recover health based on the damage dealt to a foe. 1 45 Recover 0.2% of DMG dealt as HP Recover 5% of DMG dealt as HP

Quick Cooldown
Shortens skill cooldowns. 1 45 Skill Cooldown -1% Skill Cooldown -20%

Cascade
Shortens skill cooldowns whenever you hit a foe.
Effect strength changes based on the attack type.
1 20 Skill Cooldown -0.1% Skill Cooldown -2%

Uplift
Boosts the charge speed of your SBA gauge. 1 45 SBA Gauge Gain +5% SBA Gauge Gain +30%

Precise Wrath
Boosts the charge speed of your SBA gauge and shortens skill cooldowns after a perfect guard. 1 30 SBA Gauge Gain +0.5%
Skill Cooldown -0.5%
SBA Gauge Gain +5%
Skill Cooldown -5%

Nimble Onslaught
Extends Invincibility after a perfect dodge.
Boosts the charge speed of your SBA gauge and shortens skill cooldowns.
1 30 Invincibility +1 sec.
SBA Gauge Gain +0.5% / Skill Cooldown -0.5%
Invincibility +3 sec.
SBA Gauge Gain +5% / Skill Cooldown -5%

Potent Greens
Using a green potion removes all debuffs.
When 2 Potent Greens are equipped, green potion also grants Debuff Immunity.
15 30 Green potions remove all debuffs Green potions remove all debuffs and grant Debuff Immunity
Trait Effect Min. T. Lvl Max. T. Lvl Min. Value Max. Value

Potion Hoarder
Increases the stock of recovery items. 1 15 Green potion +0, blue potion +1,
mega potion +0, revival potion +0
Green potion +4, blue potion +5,
mega potion +5, revival potion +1

Auto Potion
Automatically uses a potion when HP drops below a certain threshold.
Effect is disabled when using any assist modes.
Increases the stock of all recovery items by 1.
15 Automatically uses a green potion at 50% HP or less
All Recovery Items +1

Guts
Survive a lethal hit with 1 HP.
Number of activations and reactivation time changes based on trait level.
1 20 Activations +1
Ready for reactivation after 230 sec.
Activations +3
Ready for reactivation after 120 sec.

Autorevive
Automatically recover from critical condition.
Number of activations and reactivation time changes based on trait level.
1 20 Activations +1
Ready for reactivation after 230 sec.
Activations +3
Ready for reactivation after 120 sec.

Steady Focus
Boosts defense and can't be interrupted by foe attacks while charging attacks. 1 15 DEF +6%
Grants Stout Heart
DEF +20%
Grants Stout Heart

Provoke
Foes are more likely to target you. 1 20 Hostility +3 Hostility +50

Low Profile
Foes are less likely to target you. 1 20 Hostility -3 Hostility -50

Fast Learner
Earn more experience points for defeating foes and clearing quests. 1 45 EXP +1% EXP +30%

Rupie Tycoon
Earn more rupies.
The effect doesn't apply to online players in your party.
1 45 Rupies +2% Rupies +60%

Path to Mastery
Boosts the amount of mastery points earned.
The effect doesn't apply to online players in your party.
1 45 MSP +2% MSP +30%

Crabby Resonance
Raises trait level based on wee pincers rescued.
You then gain the associated effect.
1 45 Wee pincers rescued: 1
Grants ATK +3
Wee pincers rescued: 45
Grants ATK +1000

Crabvestment Returns
Raises trait level based on wee pincers rescued.
You then gain the associated effect.
15 HP +20%
Grants 10% DMG Cut

Crabmiration
Raises trait level based on wee pincers rescued.
You then gain the associated effect.
1 45 Wee pincers rescued: 1
Grants max HP +200
Wee pincers rescued: 45
Grants max HP +8000

Immortal Shell
Raises trait level based on dark wee pincers rescued.
You then gain all associated effects.
1 20 Dark wee pincers rescued: 1
ATK +2%
Dark wee pincers rescued: 20
DMG Cap +5% / DEF +2%
Deal 5% Supplementary DMG / DMG↑ (2%)

In a Pinch
A dark wee pincer will rescue you from critical condition.
Grants a temporary boost to attack specs upon recovering from critical condition.
15 Critical Condition Recovery Time -30%
On recovery: ATK +10% / DMG↑ (5%) / DMG Cap +5%

Sumo Force
Raises trait level based on number of Jumbo Crab's Title Fight quest completions. You then gain the associated effects.
Upgrading sigils has no effect on this trait.
1 5 At 1 Jumbo Crab's Title Fight quest completion:
Stun Power +5
At 5 Jumbo Crab's Title Fight quest completions:
Stun Power +25 / Healing Cap +10% (Healing skills)
ATK +1000 / HP +2000

Stout Heart
Can't be interrupted by foe attacks. 15 Grants Stout Heart

Alpha
Boosts damage cap of normal attacks.
This DMG Cap effect stacks with the DMG Cap trait.
Enhances Skybound Art specs at max T. Lvl.
11 30 [Attack] / [Unique Attack] DMG Cap +17% [Attack] / [Unique Attack] DMG Cap +40%
SBA Gauge Gain +30% to all allies upon activating your SBA

Beta
Boosts damage cap of damage skills.
This DMG Cap effect stacks with the DMG Cap trait.
Enhances Skybound Art specs at max T. Lvl.
11 30 Skill DMG Cap +23% Skill DMG Cap +50%
Skill Cooldown -10% upon activating your SBA

Gamma
Boosts damage cap.
This DMG Cap effect stacks with the DMG Cap trait.
Enhances Skybound Art specs at max T. Lvl.
11 30 DMG Cap +11% DMG Cap +30%
Grants Shield (50000) upon activating your SBA

Weapon-Exclusive

edit edit source
Trait Effect Wpn. Series Min. T. Lvl Max. T. Lvl Min. Value Max. Value

Catastrophe
Boosts attack power and damage cap when maximum health is below a certain threshold. Terminus 25 When at 45000 max HP or less:
ATK +50% / DMG cap +100%

DMG Cap Ecru
Boosts attack power and damage cap based on how high your maximum health is. Defender 1 15 Min boost: ATK +16% / DMG Cap +5% (At 45000 max HP or more)
Max boost: ATK +26% / DMG Cap +50% (At 130000 max HP or more)
Min boost: ATK +40% / DMG Cap +200% (At 115000 max HP or more)
Max boost: ATK +50% / DMG Cap +260% (At 200000 max HP or more)

DMG Cap Cardinal
Boosts attack specs based on weak point / back damage dealt.
Effect can be strengthened up to 4 times, can't be dispelled, and ends when no damage is dealt to foes in time.
Executioner 1 15 Max boost: ATK +30% / DMG Cap +80% (At Cardinal V)
Whenever a certain amount of damage is dealt to weak points or the back within 60 sec., Cardinal rises by 1
Max boost: ATK +40% / DMG Cap +310% (At Cardinal V)
Whenever a certain amount of damage is dealt to weak points or the back within 60 sec., Cardinal rises by 1

DMG Cap Cobalt
Boosts attack power and damage cap based on excess critical hit rate above 100%. Stinger 1 15 Min boost: ATK +16% / DMG Cap +10% (At Crit. Hit Rate 100%+)
Max boost: ATK +26% / DMG Cap +60% (At Crit. Hit Rate 130%+)
Min boost: ATK +40% / DMG Cap +220% (At Crit. Hit Rate 100%+)
Max boost: ATK +50% / DMG Cap +270% (At Crit. Hit Rate 200%+)

DMG Cap Sage
Boosts attack specs upon gaining a certain amount of link level.
This effect can be strengthened up to 4 times, can't be dispelled, and lasts for the entire duration of a quest.
Stunner 1 15 Max boost: ATK +25% / DMG Cap +90% (At Sage V)
Whenever 20% of link level is gained, Sage rises by 1
Max boost: ATK +35% / DMG Cap +280% (At Sage V)
Whenever 20% of link level is gained, Sage rises by 1

Supernova
Boosts attack power and damage cap. Ascension 1 15 ATK +12% / DMG Cap +140% ATK +40% / DMG Cap +350%

Catastrophe Nova
Boosts attack power and damage cap when maximum health is below a certain threshold. Terminus 25 35 When at 45000 max HP or less:
ATK +50% / DMG Cap +100%
When at 200000 max HP or less:
ATK +70% / DMG Cap +500%

Unbound Strike
Boosts damage cap of normal attacks. Ascension 15 [Attack] / [Unique Attack] DMG Cap +30%

Unbound Technique
Boosts damage cap of skills. Executioner
Stinger
15 Skill DMG Cap +30%

Unbound Exertion
Boosts damage cap of Skybound Arts. Defender
Stunner
15 SBA DMG Cap +50%

Unbound Master
Boosts damage cap based on master level. Terminus 1 55 DMG Cap +0.5% DMG Cap +50%