Traits
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About Traits
edit edit sourceTraits grant various bonuses that enhance a character's combat capabilities. While most are available on Sigils, Wrightstones, Summons and Weapons, there are some that are only available on weapons.
Traits List
edit edit sourceBasic Stats
edit edit source| Trait | Effect | Min. T. Lvl | Max. T. Lvl | Min. Value | Max. Value |
|---|---|---|---|---|---|
ATK |
Boosts attack power. | 1 | 45 | ATK +4 | ATK +2000 |
HP |
Boosts base health. | 1 | 50 | HP +200 | HP +10000 |
Critical Hit Rate |
Boosts critical hit rate. | 1 | 45 | Critical Hit Rate +5% | Critical Hit Rate +50% |
Stun Power |
Boosts stun power. | 1 | 45 | Stun Power +5 | Stun Power +100 |
Attack
edit edit source| Trait | Effect | Min. T. Lvl | Max. T. Lvl | Min. Value | Max. Value |
|---|---|---|---|---|---|
Enmity |
Boosts attack based on how low your health is. | 1 | 30 | Boosts ATK by a max of 10% | Boosts ATK by a max of 100% |
Celestial Nyx |
Boosts attack attack power and damage cap when health is below a certain threshold. | 1 | 15 | While at 25% HP or less: ATK +16% / DMG Cap +50% |
While at 25% HP or less: ATK +30% / DMG Cap +120% |
Stamina |
Boosts attack based on how high your health is. | 1 | 30 | Boosts ATK by a max of +8% (At 100% HP) Boosts ATK by at least +1.2% (At 25% HP) |
Boosts ATK by a max of +70% (At 100% HP) Boosts ATK by at least +10.5% (At 25% HP) |
Celestial Lumen |
Boosts attack power and damage cap when health is above a certain threshold. | 1 | 15 | While at 75% HP or more: ATK +6% / DMG Cap +2% |
While at 75% HP or more: ATK +20% / DMG Cap +70% |
Critical Hit DMG |
Boosts damage dealt by critical hits. | 1 | 30 | DMG Dealt +5% | DMG Dealt +50% |
Weak Point DMG |
Boosts damage against weak points and attacks from behind. | 1 | 45 | DMG Dealt to weak points +4% Back Attack DMG +4% |
DMG Dealt to weak points +70% Back Attack DMG +70% |
Tyranny |
Reduces maximum base health in exchange for a boost to attack. | 1 | 30 | ATK +5% Max HP -20% |
ATK +50% Max HP -20% |
Celestial Terra |
Reduces maximum base health in exchange for a boost to damage cap. | 1 | 15 | DMG Cap +1% Max HP -30% |
DMG Cap +70% Max HP -30% |
Life on the Line |
Boosts your attack power, but healing from allies won't restore your health. | 1 | 30 | ATK +5% Healing from allies has no effect |
ATK +50% Healing from allies has no effect |
Celestial Ventus |
Deal more damage to foes, but healing from allies won't restore your health. | 1 | 15 | DMG Dealt +1% Healing from allies has no effect |
DMG Dealt +10% Healing from allies has no effect |
DMG Cap |
Raises the damage limit of attacks. | 1 | 65 | [Attack] / [Unique Attack] DMG cap +3% Skill DMG cap +3% SBA DMG cap +3% |
[Attack] / [Unique Attack] DMG cap +250% Skill DMG cap +250% SBA DMG cap +250% |
Skilled Assault |
Boosts the power of damage skills. | 1 | 30 | DMG Dealt +10% | DMG Dealt +100% |
Linked Together |
Boosts link attacks, Skybound Arts, and chain bursts. Also boosts the amount of link level gained. |
1 | 30 | Link Lvl Gain +5% Chain Burst DMG +2%–5% Link Attack DMG +10% / SBA DMG +5% |
Link Lvl Gain +50% Chain Burst DMG +20%–50% Link Attack DMG +100% / SBA DMG +50% |
Combo Booster |
Gradually boosts damage of each successive hit. Effect resets if the next hit isn't made in time. |
1 | 30 | Boosts DMG Dealt by a max of +10% | Boosts DMG Dealt by a max of +100% |
Supplementary DMG |
Grants a certain chance for normal attacks and damage skills to deal supplementary damage. | 1 | 45 | 12% chance to trigger Supplementary DMG | 100% chance to trigger Supplementary DMG |
Berserker Echo |
This Supplementary DMG effect has a unique trigger rate and increases with higher base ATK. When multiple Supplementary DMG effects trigger, damage is displayed as a sum. |
15 | Deal 20% Supplementary DMG as follows: 100% chance to trigger when ATK is 25000 or more 0% chance to trigger when ATK is 20000 or less | ||
Spartan Echo |
This Supplementary DMG effect has a unique trigger rate and increases with higher base HP. When multiple Supplementary DMG effects trigger, damage is displayed as a sum. |
15 | Deal 20% Supplementary DMG as follows: 100% chance to trigger when HP is 80000 or more 0% chance to trigger when HP is 50000 or less | ||
Combo Finisher DMG |
Boosts the power of combo finishers. | 1 | 30 | DMG Dealt +5% | DMG Dealt +50% |
Charged Attack DMG |
Boosts the power of charged attacks. | 1 | 30 | DMG Dealt +5% | DMG Dealt +50% |
Lucky Charge |
Boosts the critical hit rate of charged attacks. | 1 | 20 | Critical Hit Rate +6% | Critical Hit Rate +60% |
Quick Charge |
Charged attacks charge faster. Boosts attack power. | 1 | 30 | Charge Time -3% ATK +2% |
Charge Time -30% ATK +20% |
Concentrated Fire |
Boosts the power of ranged attacks. | 1 | 30 | DMG Dealt +5% | DMG Dealt +50% |
Throw DMG |
Boosts the power of thrown objects. | 1 | 30 | DMG Dealt +10% | DMG Dealt +100% |
Injury to Insult |
Deal more damage to foes inflicted with status ailments. | 1 | 30 | DMG Dealt +5% | DMG Dealt +30% |
Overdrive Assassin |
Deal more damage to foes in Overdrive. | 1 | 30 | DMG Dealt +10% | DMG Dealt +100% |
Celestial Incendo |
Boosts damage cap against a foe in Overdrive. | 1 | 15 | DMG Cap +10% | DMG Cap +50% |
Break Assassin |
Deal more damage to foes in Break. | 1 | 30 | DMG Dealt +20% | DMG Dealt +200% |
Celestial Aqua |
Boosts the damage dealt to foes in Break, including link time attacks and chain bursts. | 1 | 15 | DMG Dealt +1% | DMG Dealt +15% |
Fatebreaker |
Boosts attack, defense, and damage cap when participating in Fatebreaker-grade quests. | 1 | 15 | ATK +10% / DEF +1% / DMG Cap +10% | ATK +50% / DEF +5% / DMG Cap +50% |
Head Start |
Boosts attack power for the first 3 minutes of a quest. Applies to quests and fate episodes only. |
1 | 30 | ATK +16% | ATK +60% |
Power Hungry |
Reduces health at the start of battle in exchange for a big boost to attack power. | 1 | 30 | Lose 50% of max HP ATK +1% |
Lose 50% of max HP ATK +30% |
Guard Payback |
Boosts the amount of stun dealt back at foes after a perfect guard and temporarily boosts attack power. | 1 | 30 | Stun Gauge Fill +10% ATK +5% |
Stun Gauge Fill +100% ATK +50% |
Dodge Payback |
Extends Invincibility after a perfect dodge and temporarily boosts attack power. | 1 | 30 | Invincibility +1 sec. ATK +5% |
Invincibility +3 sec. ATK +30% |
Super Ultimate Perfect Dodge |
Shortens perfect dodge timing window but greatly boosts DMG Cap during Invincibility from a perfect dodge (player only). Doesn't stack with Flight over Fight or Improved Dodge. |
15 | DMG Cap +50% during Invincibility from a perfect dodge | ||
Less Is More |
Boosts attack power the less skills are assigned. | 1 | 30 | ATK +1% when 3 skills assigned, ATK +2% when 2 skills assigned ATK +3% when 1 skill assigned, ATK +4% when 0 skills assigned |
ATK +30% when 3 skills assigned, ATK +60% when 2 skills assigned ATK +90% when 1 skill assigned, ATK +120% when 0 skills assigned |
Berserker |
Boosts attack power but disables dodging and guarding. | 1 | 30 | ATK +36% | ATK +80% |
Glass Cannon |
Boosts attack power and damage cap, but every hit taken inflicts you with Dizzy. | 1 | 30 | ATK +2% DMG Cap +2% |
ATK +50% DMG Cap +50% |
Roll of the Die |
Grants a chance for normal attacks to deal 1x-4x damage. The 4x multiplier ignores damage cap for a max of 999,999 damage. Otherwise attacks only deal 1 damage. |
15 | Chance to amplify DMG | ||
War Elemental |
All attacks count as the superior element. | 15 | All attacks count as the superior element | ||
Defense
edit edit source| Trait | Effect | Min. T. Lvl | Max. T. Lvl | Min. Value | Max. Value |
|---|---|---|---|---|---|
Aegis |
Raises maximum health in proportion to your current maximum health. | 1 | 45 | HP +5% | HP +80% |
Greater Aegis |
Greatly raises maximum health in proportion to your current maximum health. | 1 | 30 | Max HP +10% | Max HP +80% |
Garrison |
Boosts defense based on how low your health is. | 1 | 45 | Boosts DEF by a max of +4% | Boosts DEF by a max of +70% |
Stronghold |
Boosts defense the higher your remaining health is. | 1 | 30 | Boosts DEF by a max of +5% (At 100% HP) Boosts DEF by at least +0.7% (At 25% HP) |
Boosts DEF by a max of +30% (At 100% HP) Boosts DEF by at least +4.5% (At 25% HP) |
Steel Nerves |
Take less damage while Stout Heart is active. | 1 | 15 | DMG Taken -1% | DMG Taken -15% |
Improved Guard |
Makes your guard harder to break. | 1 | 30 | Guard Break Resistance +5% | Guard Break Resistance +50% |
Improved Dodge |
Extends the window for foe attacks to miss during a dodge. Allows you to perform more dodges in a row. |
11 | 15 | Dodge Count +1 | Dodge Count +4 Enhanced dodging ability |
Precise Resilience |
Temporarily boosts defense and restores a small bit of health after a perfect guard. | 1 | 30 | DEF +5% Recover 3.5% of max HP |
DEF +30% Recover 15% of max HP |
Nimble Defense |
Extends Invincibility after a perfect dodge. Temporarily boosts defense and restores a small bit of health. |
1 | 30 | Invincibility +1 sec. DEF +3% / Recover 1.5% of max HP |
Invincibility +3 sec. DEF +20% / Recover 10% of max HP |
Untouchable |
Extends the range of ground dodges. | 15 | Dodge farther while on the ground | ||
Flight over Fight |
[Dodge Button] dodges are always perfect dodges but inflicts DMG↓ to you upon triggering. | 15 | DMG↓ (50%) for 6 sec. | ||
Firm Stance |
Reduces the effect of being pulled in or repelled by physical forces. | 1 | 30 | Movement Restriction -10% | Movement Penalty Immunity |
Dizzy Resistance |
Recover faster from Dizzy. | 1 | 30 | Effect Duration -10% | Dizzy Immunity |
Glaciate Resistance |
Recover faster from Frostbite and Glaciate. | 1 | 30 | Effect Duration -10% | Frostbite/Glaciate Immunity |
Held Under Resistance |
Recover faster from Held Under. | 1 | 30 | Effect Duration -10% | Held Under Immunity |
Sandtomb Resistance |
Recover faster from Sandtomb. | 1 | 30 | Effect Duration -10% | Sandtomb Immunity |
Poison Resistance |
Reduces the amount of damage inflicted by Poison. | 1 | 30 | DMG Taken -10% | Poison Immunity |
Slow Resistance |
Recover faster from Slow. | 1 | 30 | Effect Duration -10% | Slow Immunity |
Burn Resistance |
Reduces the amount of damage inflicted by Burn. | 1 | 30 | DMG Taken -10% | Burn Immunity |
Paralysis Resistance |
Recover faster from Paralysis. | 1 | 30 | Effect Duration -10% | Slow Immunity |
Blight Resistance |
Reduces the amount of damage inflicted by Burn. | 1 | 30 | DMG Taken -10% | Blight Immunity |
Skill Sealed Resistance |
Recover faster from Skill Sealed. | 1 | 30 | Effect Duration -10% | Skill Sealed Immunity |
SBA Sealed Resistance |
Recover faster from Skill Sealed. | 1 | 30 | Effect Duration -10% | SBA Sealed Immunity |
Darkflame Resistance |
Recover faster from Darkflame. | 1 | 30 | Effect Duration -10% | Darkflame Immunity |
ATK Down Resistance |
Recover faster from ATK↓. | 1 | 30 | Effect Duration -10% | ATK↓ Immunity |
DEF Down Resistance |
Recover faster from DEF↓. | 1 | 30 | Effect Duration -10% | DEF↓ Immunity |
Natural Defenses |
Reduces the severity of all status ailments received. | 15 | DMG Taken from Debuffs -30% Debuff Duration -30% Movement Restriction -30% | ||
Support
edit edit source| Trait | Effect | Min. T. Lvl | Max. T. Lvl | Min. Value | Max. Value |
|---|---|---|---|---|---|
Improved Healing |
Raises the healing cap and healing amount of healing skills. | 1 | 30 | Healing Amount +5% Healing Cap +5% |
Healing Amount +50% Healing Cap +50% |
Regen |
Automatically recover health over time. | 1 | 45 | Recover 0.2% of max HP | Recover 5% of max HP |
Divergence |
Automatically recover health over time. Also grants a certain chance to instantly recover from 1 debuff. |
1 | 15 | Recover 0.6% of max HP over time 1% chance to instantly recover from 1 debuff |
Recover 2% of max HP over time 15% chance to instantly recover from 1 debuff |
Drain |
Recover health based on the damage dealt to a foe. | 1 | 45 | Recover 0.2% of DMG dealt as HP | Recover 5% of DMG dealt as HP |
Quick Cooldown |
Shortens skill cooldowns. | 1 | 45 | Skill Cooldown -1% | Skill Cooldown -20% |
Cascade |
Shortens skill cooldowns whenever you hit a foe. Effect strength changes based on the attack type. |
1 | 20 | Skill Cooldown -0.1% | Skill Cooldown -2% |
Uplift |
Boosts the charge speed of your SBA gauge. | 1 | 45 | SBA Gauge Gain +5% | SBA Gauge Gain +30% |
Precise Wrath |
Boosts the charge speed of your SBA gauge and shortens skill cooldowns after a perfect guard. | 1 | 30 | SBA Gauge Gain +0.5% Skill Cooldown -0.5% |
SBA Gauge Gain +5% Skill Cooldown -5% |
Nimble Onslaught |
Extends Invincibility after a perfect dodge. Boosts the charge speed of your SBA gauge and shortens skill cooldowns. |
1 | 30 | Invincibility +1 sec. SBA Gauge Gain +0.5% / Skill Cooldown -0.5% |
Invincibility +3 sec. SBA Gauge Gain +5% / Skill Cooldown -5% |
Potent Greens |
Using a green potion removes all debuffs. When 2 Potent Greens are equipped, green potion also grants Debuff Immunity. |
15 | 30 | Green potions remove all debuffs | Green potions remove all debuffs and grant Debuff Immunity |
Special
edit edit source| Trait | Effect | Min. T. Lvl | Max. T. Lvl | Min. Value | Max. Value |
|---|---|---|---|---|---|
Potion Hoarder |
Increases the stock of recovery items. | 1 | 15 | Green potion +0, blue potion +1, mega potion +0, revival potion +0 |
Green potion +4, blue potion +5, mega potion +5, revival potion +1 |
Auto Potion |
Automatically uses a potion when HP drops below a certain threshold. Effect is disabled when using any assist modes. Increases the stock of all recovery items by 1. |
15 | Automatically uses a green potion at 50% HP or less All Recovery Items +1 | ||
Guts |
Survive a lethal hit with 1 HP. Number of activations and reactivation time changes based on trait level. |
1 | 20 | Activations +1 Ready for reactivation after 230 sec. |
Activations +3 Ready for reactivation after 120 sec. |
Autorevive |
Automatically recover from critical condition. Number of activations and reactivation time changes based on trait level. |
1 | 20 | Activations +1 Ready for reactivation after 230 sec. |
Activations +3 Ready for reactivation after 120 sec. |
Steady Focus |
Boosts defense and can't be interrupted by foe attacks while charging attacks. | 1 | 15 | DEF +6% Grants Stout Heart |
DEF +20% Grants Stout Heart |
Provoke |
Foes are more likely to target you. | 1 | 20 | Hostility +3 | Hostility +50 |
Low Profile |
Foes are less likely to target you. | 1 | 20 | Hostility -3 | Hostility -50 |
Fast Learner |
Earn more experience points for defeating foes and clearing quests. | 1 | 45 | EXP +1% | EXP +30% |
Rupie Tycoon |
Earn more rupies. The effect doesn't apply to online players in your party. |
1 | 45 | Rupies +2% | Rupies +60% |
Path to Mastery |
Boosts the amount of mastery points earned. The effect doesn't apply to online players in your party. |
1 | 45 | MSP +2% | MSP +30% |
Crabby Resonance |
Raises trait level based on wee pincers rescued. You then gain the associated effect. |
1 | 45 | Wee pincers rescued: 1 Grants ATK +3 |
Wee pincers rescued: 45 Grants ATK +1000 |
Crabvestment Returns |
Raises trait level based on wee pincers rescued. You then gain the associated effect. |
15 | HP +20% Grants 10% DMG Cut | ||
Crabmiration |
Raises trait level based on wee pincers rescued. You then gain the associated effect. |
1 | 45 | Wee pincers rescued: 1 Grants max HP +200 |
Wee pincers rescued: 45 Grants max HP +8000 |
Immortal Shell |
Raises trait level based on dark wee pincers rescued. You then gain all associated effects. |
1 | 20 | Dark wee pincers rescued: 1 ATK +2% |
Dark wee pincers rescued: 20 DMG Cap +5% / DEF +2% Deal 5% Supplementary DMG / DMG↑ (2%) |
In a Pinch |
A dark wee pincer will rescue you from critical condition. Grants a temporary boost to attack specs upon recovering from critical condition. |
15 | Critical Condition Recovery Time -30% On recovery: ATK +10% / DMG↑ (5%) / DMG Cap +5% | ||
Sumo Force |
Raises trait level based on number of Jumbo Crab's Title Fight quest completions. You then gain the associated effects. Upgrading sigils has no effect on this trait. |
1 | 5 | At 1 Jumbo Crab's Title Fight quest completion: Stun Power +5 |
At 5 Jumbo Crab's Title Fight quest completions: Stun Power +25 / Healing Cap +10% (Healing skills) ATK +1000 / HP +2000 |
Stout Heart |
Can't be interrupted by foe attacks. | 15 | Grants Stout Heart | ||
Alpha |
Boosts damage cap of normal attacks. This DMG Cap effect stacks with the DMG Cap trait. Enhances Skybound Art specs at max T. Lvl. |
11 | 30 | [Attack] / [Unique Attack] DMG Cap +17% | [Attack] / [Unique Attack] DMG Cap +40% SBA Gauge Gain +30% to all allies upon activating your SBA |
Beta |
Boosts damage cap of damage skills. This DMG Cap effect stacks with the DMG Cap trait. Enhances Skybound Art specs at max T. Lvl. |
11 | 30 | Skill DMG Cap +23% | Skill DMG Cap +50% Skill Cooldown -10% upon activating your SBA |
Gamma |
Boosts damage cap. This DMG Cap effect stacks with the DMG Cap trait. Enhances Skybound Art specs at max T. Lvl. |
11 | 30 | DMG Cap +11% | DMG Cap +30% Grants Shield (50000) upon activating your SBA |
Weapon-Exclusive
edit edit source| Trait | Effect | Wpn. Series | Min. T. Lvl | Max. T. Lvl | Min. Value | Max. Value |
|---|---|---|---|---|---|---|
Catastrophe |
Boosts attack power and damage cap when maximum health is below a certain threshold. | Terminus | 25 | When at 45000 max HP or less: ATK +50% / DMG cap +100% | ||
DMG Cap Ecru |
Boosts attack power and damage cap based on how high your maximum health is. | Defender | 1 | 15 | Min boost: ATK +16% / DMG Cap +5% (At 45000 max HP or more) Max boost: ATK +26% / DMG Cap +50% (At 130000 max HP or more) |
Min boost: ATK +40% / DMG Cap +200% (At 115000 max HP or more) Max boost: ATK +50% / DMG Cap +260% (At 200000 max HP or more) |
DMG Cap Cardinal |
Boosts attack specs based on weak point / back damage dealt. Effect can be strengthened up to 4 times, can't be dispelled, and ends when no damage is dealt to foes in time. |
Executioner | 1 | 15 | Max boost: ATK +30% / DMG Cap +80% (At Cardinal V) Whenever a certain amount of damage is dealt to weak points or the back within 60 sec., Cardinal rises by 1 |
Max boost: ATK +40% / DMG Cap +310% (At Cardinal V) Whenever a certain amount of damage is dealt to weak points or the back within 60 sec., Cardinal rises by 1 |
DMG Cap Cobalt |
Boosts attack power and damage cap based on excess critical hit rate above 100%. | Stinger | 1 | 15 | Min boost: ATK +16% / DMG Cap +10% (At Crit. Hit Rate 100%+) Max boost: ATK +26% / DMG Cap +60% (At Crit. Hit Rate 130%+) |
Min boost: ATK +40% / DMG Cap +220% (At Crit. Hit Rate 100%+) Max boost: ATK +50% / DMG Cap +270% (At Crit. Hit Rate 200%+) |
DMG Cap Sage |
Boosts attack specs upon gaining a certain amount of link level. This effect can be strengthened up to 4 times, can't be dispelled, and lasts for the entire duration of a quest. |
Stunner | 1 | 15 | Max boost: ATK +25% / DMG Cap +90% (At Sage V) Whenever 20% of link level is gained, Sage rises by 1 |
Max boost: ATK +35% / DMG Cap +280% (At Sage V) Whenever 20% of link level is gained, Sage rises by 1 |
Supernova |
Boosts attack power and damage cap. | Ascension | 1 | 15 | ATK +12% / DMG Cap +140% | ATK +40% / DMG Cap +350% |
Catastrophe Nova |
Boosts attack power and damage cap when maximum health is below a certain threshold. | Terminus | 25 | 35 | When at 45000 max HP or less: ATK +50% / DMG Cap +100% |
When at 200000 max HP or less: ATK +70% / DMG Cap +500% |
Unbound Strike |
Boosts damage cap of normal attacks. | Ascension | 15 | [Attack] / [Unique Attack] DMG Cap +30% | ||
Unbound Technique |
Boosts damage cap of skills. | Executioner Stinger |
15 | Skill DMG Cap +30% | ||
Unbound Exertion |
Boosts damage cap of Skybound Arts. | Defender Stunner |
15 | SBA DMG Cap +50% | ||
Unbound Master |
Boosts damage cap based on master level. | Terminus | 1 | 55 | DMG Cap +0.5% | DMG Cap +50% |


















































