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Sigils

From Granblue Fantasy Relink Wiki

Sigils are equippable items that grant various Traits to enhance a character's combat capabilities.

Obtaining Sigils

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Sigils can often be obtained as quest rewards. Additionally, sigils can be traded for or transmuted at Siero's Knickknack Shack.

Equipping Sigils

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A character can equip a maximum of 12 sigils once fully upgraded. Additional sigil slots are unlocked by advancing through the respective character's specific Mastery tree and completing their Fate Episodes.

Sigil Categories

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Sigils are divided into five distinct categories:

Many sigils can provide up to two traits. The primary trait determines the sigil's category and its visual artwork.

Note: A trait's effectiveness and values remain identical regardless of whether it is in the primary or secondary slot.

Certain nodes within the Master Trait tree offer specialized bonuses depending on the specific category of the equipped sigil.

Trait Restrictions

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By default, sigils cannot possess two traits of the same category, e.g. [[File:|25px|link=Health (Trait)]] Health and  Stun Power. However, there are some exceptions including character-specific sigils and some sigils from quest rewards. Additionally, Sigil Synthesis is able to bypass this restriction.